
Resolve dedicates itself to this by reducing enemy damage by 25 percent once you attack them. Resolve – The build is intended to decrease the effectiveness of enemies around you while increasing your own. Appoint this to the highest probable number key you’d click when any “Oh Sh!t!” moment occurs. The Peaceful Response rune will add a 6k heal when casting Serenity. It will resist frozen orbs from champ packs, break you out of jails, and let you escape freely when you are vortexed into a pile of desecrated, plagued molten. Serenity grants full immunity to damage for three seconds. Serenity – Our third and most important defensive ability is this trusty bubble. With the Faith in the Light rune, you will gain a 30 percent damage increase during these precious three seconds, increasing your blade storm, backlash, and crippling wave abilities. The cool down is only 15 seconds on Breath of Heaven, so your damage should stay buffed 100 percent of the time.īlinding Flash – the second defensive skill blinds all enemies around you providing a crucial window of time to regain life, spirit, and momentum during a fight. Acting as an offensive and defensive ability, this 6k heal will also imbue you with 15 percent weapon damage for 45 seconds. This is very useful when moving between demon packs.īreath of Heaven – Our first defensive skill is this AOE heal spell with the Blazing Wrath rune. Remember that recasting Sweeping Wind will keep your three-stack alive.

The Fire Storm rune is also useful for it’s extended range of 14 yards, which has slightly greater synergy with the Resolve passive.

When you land three critical hits while Sweeping Wind is active, you will constantly deal 60 percent of your damage to all enemies surrounding you within ten yards.

Sweeping Wind – This technique, when bound with the Blade Storm rune, serves as a persistent Backlash.
